Best recent example was in a recent minue lesson. This position evolves from the R4 invasion into the Black moyo.
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Black overplayed here and W wants to punish. One of my attempts at punishment was this:
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I was feeling all smug and satisfied with myself, until minue pointed out to me that the White 3, Black 4 move trade is a big damage to W. Feh! I keep falling into the atari trap. And of course, it made total sense when he explained it.
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minue622 [7d]: here, white has 2 options to play atari.
minue622 [7d]: each of them can help white , depending on B's later plays.
minue622 [7d]: if u decide ur atari too early, it means that u lost ur choice
minue622 [7d]: since u has fewer choice to exploit B's weakness,
minue622 [7d]: opponent can fight more easily
minue622 [7d]: so, we save our atari until we know which atari is really helpful for our contact fight
This would be normal followup if we skip the harmful atari
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minue622 [7d]: now..
minue622 [7d]: black A is fine
minue622 [7d]: this is good for w
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Here W would never ever play move A, so would have been bad if he had played this earlier in the sequence.
minue622 [7d]: Q5 is a nonsense
minue622 [7d]: in contact fight, save playing atari.
If we had saved playing atari, and Black plays this way...
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We now have perfect followup play and know which atari is useful to us.
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minue622 [7d]: black will capture Q3, and W breaks side
This all is so reasonable and logical, but I still too often mess it up in my play. And of course, I mess it up the other way too. When I rightfully should atari, I avoid it because I don't want to play a crude move. Some day, I'll figure it all out, right?
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