Wednesday, November 16, 2005

The Killing Game

Recently, I have rediscovered the killing game (or sometimes called The Shape Game) where one color has stones all around the board on the first line (skipping the corners) and the other color tries to live in the center. It's not easy to kill, but it's even harder to live. With perfect play, life shouldn't be possible. I haven't reached perfect playing level yet.

I remember playing this game way, way back in the Netherlands. I don't remember having so much fun with it though.

I played it with a dan friend, did pretty well the first night. Second night he had remembered his killing skills and I did not do as well (as in I couldn't live and I couldn't kill in either of the two rounds we played). Played it with another strong player, and missed an obvious living move. How shameful. He missed it too for 18 moves, when he came to his senses before I did. Will have to do 50 tesuji problems tomorrow, to repent :-p

This game is great for developing sense of shape, and thinking about sente and gote in attacking. It will make me better at killing, reading, complicated fights, harrassing weak groups, and at making sabaki. Some one commented 'Good grief, I shouldn't have brought it up. Now you'll just get strong faster. Just what we need - a Nanny who's even better at killing' ... It also helps with learning how to use walls for fighting. What a great exercise.

Not only is it useful, but it is very enjoyable too. Skipping the whole fuseki and yose part of the game, it's just fight, fight, fight, fight. My kind of game. I will be playing this a lot till I get better at it.

I decided to join the KGS November Iron Man Tournament. I participated in April and it was a lot of fun. This tournament runs five days and there are games every six hours, so a total of 20 rounds. You have to play in at least five rounds, can get byes for the other rounds if you want. I managed to play in 19 games last time, don't think I can do as well this time. Too many daytime commitments. I'll just play as many as I can.

There are two divisions, a handicap division and an open division (all even games). I entered in open, because I don't have a solidly or accurately ranked account at the moment. It seems too much work to get one, I don't care about rank on KGS anyway. I will turn the rank on my NannyOgg account back on once I have reached 1d there, and that will be a bit. Till then, I'll just have fun with my R accounts when I feel like it, and not worry about rank. Better to concentrate on playing, studying, and getting stronger. An advantage of the open division is that I will play a wider variety of players. Looking forward to this tournament!

Sunday, November 13, 2005

Link To Newspaper Story

Thanks Kipawa, I hadn't realized they finally are modern enough to actually have some stories on line :) Here is the story on the paper's web site.

Today was problems day, did problems all day. Still can't do all the basic ones from the DieorLive program. I worked on a bunch of L-group (and L+1) problems too. Even there I don't get all of them right yet. So much to learn, so little time!

Saturday, November 12, 2005

The Way To Go

Our local newspaper ran an article on us today!






Cult hobby, huh? My friend said to be glad that they didn't call it an occult hobby instead... I think it was a good article though, and I got my first phone call about the club already! We had a few people show up today at Borders thanks to the article, some newbie players and some more experienced ones. Nice!

Wednesday, November 09, 2005

Good Things Come in Threes

  1. A local reporter came to our go club, to write an article about us. It was fun to chat with him, we'll see how badly we get misquoted :) He stayed for quite a while, and had brought a photographer. She climbed on the tables to make good pictures of the go board, almost dropping her memory card on a game in progress...

    Publicity! Now let's just hope that this will get us more players, it would be nice to grow the club a bit. We now tend to have six to eight players show up every week, so still pretty small.
  2. We had a new player. He is KGS 3d, so pretty darn strong. He played our dan player. Our dan player (AGA 4d or 5d) was saying that he wasn't sure he could win this game. We told him that he was defending the honour of our club, so he'd better win. And he did :) Two games, one as W, and one as B, he won both. Both were tough games, they are pretty close in strength. We are thrilled to have a new strong player!
  3. I played an even game against our AGA 5k and I won!!! One handicap (so 0.5 komi) but I won by 23 moku on the board, so even with 6.5 komi, it was still a respectable win. I was annoyed at myself though for missing an obvious kill (well, obvious in hindsight), and for missing a 'cutting off the tail' later in the game. Oh well. This was the first time I beat him even at club, so I feel good about that (I had beaten him once before on dragon, but that feels different, since there is way more time to think.) He used to give me seven handicap for quite a while when I started at this go club, December last year. So maybe I have made a tiny bit of progress.

Tuesday, November 08, 2005

Understanding How to Play Go

I just finished reading Understanding How to Play Go by Yuan Zhou, an AGA 7d. It's an excellent book. He goes over a bunch of his games, with very very detailed commentary. In the beginning I kept falling asleep over it, but that might have been because I would start reading at 4:30am or so, when I went to bed after a night of playing on KGS. After a few days I couldn't stand the suspense anymore, I wanted to know what else happened in that game, and I started reading it during the day.

Wow! He goes over seven games, and gives very clear explanations for all the moves, and which moves would have been better. He also often shows why the player chose a certain move and not another one. It reads like an adventure novel. Some games, the lead keeps changing between the players, until the final mistake decides the winner.

There is a nice variety of games. High chinese, sanrensei, and even two games with jabberwocks, but played as W. Interesting, I have always considered it an opening for Black. Now I will have to experiment with jabberwocks when I play W. Fun!

Today, I got a phone call from a reporter at our local newspaper. Turns out he saw one of the many flyers we have been hanging around town, and wants to do a story on us!!!! He asked a lot of questions, and will be at go club tomorrow, together with a photographer. Publicity!!! We might get some new members out of this! I am excited.

My resolution to play more is working out well. I have been playing three to five games per day since I made it. More opportunities to mess up and learn :) I played three blitz games against a dan player last night, and managed to mess up two of them, but make a huge capture on the other one. This was with four handicap, so not too bad. Blitz is hard!

Thursday, October 27, 2005

Go Club

Today was real life go club, always fun. There is something satisfying about playing on a real goban, and seeing the reactions of your opponent to your moves. The sound and feel of the stones. The concentration visible on the players faces. The 'Oh, I think I messed up, didn't I?'

I played a 5k, I got 2H. This was a game with mistakes on both sides, in which a cute 'under the stones' popped up. Our 4d had seen it coming, but it came as a total surprise to both the 5k and me. It's so hard to see those things in advance. There seems to be an 'under the stones' blind spot in my reading. I ended up winning this game by resignation, I was about 30 points ahead by then. This was the third game in a row I won, so next time will be down to 1H against him!

Second game was against a 4d, who always gives me 9H. I haven't been able to consistently win even with that much handicap. Today was a good game, although I did get a bit carried away attacking one of his groups. Could just have kept harrassing it, but tried to kill it instead. This ended in a big semeai, and my reading ability was too limited to figure out the outcome. So I did the best I could, in the end just closed my eyes, filled outside liberties and prayed. It worked! Finally a semeai where my opponent was one liberty short! Usually it's me :p And why is it always just one liberty anyway? Oh well, that was another win for the day. Maybe there is hope :)

We decided that we'll play reverse komi next time instead of high handicap. High handicap games are so different from real games, I think reverse komi is going to work out better for us. I have been playing reverse komi with Kipawa (AGA shodan) and it's a lot of fun. Of course, it makes him play very viciously, using the excuse 'The komi is heavy!' Good for developing my fighting skills.

Tuesday, October 25, 2005

Playing More

I think I played an average of about two games every day (not counting turn based), but I have decided that I want to play more. I have made a concentered effort to play more when I am at KGS at night. So far so good. Managed to play six games, four games, and four games over the last three days. Who needs sleep anyway? As usual, those were a mixture of good games and bad games, some really bad, some reasonably good. But even in my good games, I still make way too many mistakes. Nice to have a lot of room for improvement!

Some one asked about the taisha. Kogo's joseki dictionary has quite some variations, and there is a lot about the taisha in Yoshio Ishida's 'Dictionary of Basic Joseki, Vol 2'. Not that I have studied much of it yet, but I tend to look up variations after my games, to figure out where I messed up this time. I am still studying Breakthrough to Shodan, which mentions 'Know the taisha, but don't play it'. I wonder why? :)

I have been wanting to experiment with mini chinese, maybe I'll use that for my next fuseki experimentation. I am not really done with jabberwocks though, so many fuseki, so little time! Another fun one I have been trying is the four pillars, which means to take the four side star points (before the corners) in the opening as Black. Confuses the heck out of your opponent :) My record so far is 2 wins and 1 loss. Fun to experiment!

I had a 'serious' student at homeschool club last week. Usually kids come in, play for a bit and disappear again, or start making patterns with the stones or such (we are talking young kids here) But this one actually is really interested, stays interested, and now has progressed to real go at 9x9. I gave her 5H this week and she has beaten me twice already, and I wasn't even holding back. Maybe she will stick with it. And maybe not, but she can always pick it up again 20 years from now.

Monday, October 17, 2005

Focus, Focus, Focus, Focus!

It's all about focus. I would be doing so much better if I would be able to focus on every single move of the whole game. Often I either play with too many distractions (that's why I have a special mess up account) or I lose focus anyway, because I chat and read email and web surf while playing a game. Kipawa helpfully has told me 'You have to play the whole game.' So true!

The solution seems pretty simple, but I have found it harder than it should be. For now, I leave every KGS room while I am playing, so as not to be distracted by the chatter. Helps a bit, but not enough yet. And although this is part of it, it's not the only problem. Often, I just plunk down a likely move, and think about it after the fact. Of course realizing that this was not the best move after all, actually, it was a very bad move...

I guess it's not all about focus, it's also about playing too fast. Last time I talked about this on my blog, Tristen recommended to not hold any stones in my hand. The slowing yourself down to reach down into the bowl and get a stone, often adds enough time to do at least some thinking and considering. But on line, it's just too darned easy to click that mouse button. Flameblade gave me a brilliant solution. He said to hold go stones while playing on line, so I'll have to put them down before I can click. Interesting idea. I haven't tried it yet, but I might do it tonight. Slowing down and focusing will really improve my game, I am sure. Going to focus on focus, focus, and focus.

Last night, I played two Wings Monthly League games. Lost one, and won one. The fun thing is that the last game got me into the list of '20 most active league players' with 32 league games so far. I never had noticed that list until a few weeks ago, and I was within 5 games or so to be able to reach spot #20. Now I am in :-) All the other players have played in at least 10 leagues, while I have played in only 7 leagues so far. When I told a friend about this, she happily exclaimed 'That's fabulous!!! Shows how little life you actually have!'

Sunday, October 16, 2005

The Breakthrough to Shodan

The Breakthrough to Shodan. This book had been recommended to me by two people, and it just arrived in my mailbox a few days ago. One of those books where you want real life to stop, and to be able to just sit down and browse and read. Of course, real life didn't stop, but I still have been able to study some of the book.

Very interesting. I have worked through the first 1.5 chapters now, and one sentence that really jumped out at me was 'Don't dodge fights. The closer you come to playing on even terms, the more you have to fight'. One of my problems in handicap games is that I often do play way too defensively. Trying to protect territory, and not attacking enough. Yes, I do know that handicap stones are for attacking, but it doesn't show in my games. Need to get over that. This book will help me a lot, I can tell already.

Last night, I played a 9H game and had fun applying some of the principles in the book. Still got wiped off the board, but at least I went down fighting. Now just need to learn how to actually win by fighting. Will be so much fun to figure it out :D

My teacher Sendol has told me that I need to play more aggressively, so it fits well with that advice. It all sounds so simple in theory, but it's harder on the board. To find the balance between unreasonable aggression and the one which actually works. I guess only one way to find out, by trying it. Or if I am really desperate, I could read out my moves before I actually play them.

Homeschool club has started again, and I offered the kids to learn how to play go. This week I had eight interested kids, including two of mine. They had fun playing capture go and some even were advanced enough (I had given them a lesson before) to teach the real beginners. It's interesting to see how they all have their own style, right from the beginning. Some play very solidly, just connecting stones. Others kind of scatter stones around the board, including putting themselves into atari. It will be interesting to see whether any stick with the game. But even if they don't, they at least have been exposed to the game now and know more about it.

Wednesday, October 12, 2005

Go Fun


We did lots of playing, and lots of reviewing. It's amazing how she could move just a few stones, and suddenly the whole board situation was different. 'Don't let the river come out!' 'The only move!' 'Don't push from behind' It was great to learn new things, although i am sure I have forgotten at least half of them already. I think the big thing I got out of this, is a kind of whole board thinking, of figuring out what's important and what's not, and thinking about direction of play. Learned some nice, new, nifty invasions. And just generally had fun playing, eating, drinking, and breathing go for four days.

I was the weakest player at 7k, there was one other 7k, and 4k and a 2k, the other 10 people were all at least shodan. Strong group. I vow that some day I am not going to be the weakest player in this workshop. Last time I was 11k and there were at least an 8 and 9k. So I was sure I wouldn't be the weakest this time. Tough luck! Need to improve!!!

My teacher recommends at least 400 tsumego per month, at least I am doing that. Still working on at least 50 a day, and most days I succeed. It was nice to meet other problem and go book obsessed people, and compare books and stories. Gave me some more idea of books I still want :-) I browsed through some one's Get Strong at Attacking, i really liked that book. It's on my list of 'Books to get' now.

Most of the weekend was rain, but it didn't matter much, since we could stay inside and play. We did get watch some fireworks on Sunday night, which was very neat. Over a pond, next to a cemetery. I wish I had been organized enough to take my camera to it. Oh well.

Now back home, back to boring studying and playing instead of fun.

Friday, September 30, 2005

Feng Yun

Last night, I drove up to Middlebury, VT, with another go club member, to attend an event with Feng Yun. First a lecture and a demonstration, and then the highlight of the evening, she would play a simul.

I knew the simul was just for Middlebury players and strong visitors, so there was no way I would play in it. But miracles do happen and she ended up playing more players than had previously been announced. Both me and the other player of my go club were able to play, what joy! To play the second strongest woman player in the world! Who would have thought that would ever happen!

She was amazing. She played twelve of us, most of us got 9H. The few strong players, like the 4d and 5d, only got 2H. She did not have any problems with any of us, the only one who made her think a few times was the 5d. For all the others, we would put down our stone, and she would reply instantaneously, seemingly without thinking. And yes, she beat all of us. Easily too.

What a great experience! I learned a lot too, just watching her play. When I play in a handicap game, I tend to overplay a lot, hoping that my opponent won't punish correctly. But she didn't overplay at all. She just plays slow, thick moves, building up a strong position, and patiently waiting for mistakes. Then she pounces. Very effective. Showed me how much I still have to learn. Like I didn't know that yet, but it was even clearer while playing her.

Now I am even more committed to studying more and more, so I will get stronger. I might get addicted to this game! Wait, I am addicted already. Well, then I can be even more addicted. Here is the final position of the game. I had 9H and nothing died, but she had a lot more anyway. Amazing!


Time to do some problems!

Thursday, September 29, 2005

Jabberwocks

Beware the jabberwock, my son!
The jaws that bite, the claws that catch!

My favorite opening the last few months has been mokuhazushi (3-5 point). It can lead to some interesting variations, of which the Taisha definitely is the best. I still remember the first time some one hit me with the Taisha. He totally crushed me and then in review told me 'Beware the Taisha! The joseki of a thousand variations.' That got my attention and soon I started looking into the taisha. And playing it of course, with varying degrees of success. I have to modestly admit that I am getting better and better at messing up the taisha, so I am making progress there.

When browsing through Sensei's Library some day, I discovered that my favorite opening had a name. Well, kind of. A fun name too, some one named it Jabberwocks!

This inspired me to see whether the Jabberwock user id had been taken on KGS. To my utter surprise, nobody had grabbed it yet. I couldn't resist the chance to become a Jabberwock, so that's me now. Decided to use it as my very own wacky openings account. Mostly jabberwocks, but I might experiment with others too.

I wanted to experiment anyway, having heard from people that it's hard to get games with a question mark rank. It was unexpectedly easier than I thought it would be. I just put up a game offer and waited to see what would happen. My first ranked game was against a 5k, who utterly destroyed me. Rank was still a question mark after that. Second game was against a 19k, who couldn't quite crush me, and this got me my first rank, a [12k?] Still a question mark, but at least a rank attached to it. (the average of 5k and 19k, which made sense). And yes, I know I could have played ranking bots, but I wanted to see how hard it was to find real people to play. Not to mention that bots are just boring.

I have played a few more games, bouncing up and down in rank, it seems not too hard to find an opponent. I tend to get an offer within 5 or 10 minutes of putting up a new game, even with a question mark rank.

And to illustrate the success of the jabberwocks opening strategy, it was recently played in the last match for Oza challenger decision match, by Yamashita Keigo against Nakaonoda Tomomi. What a great game that was! Jabberwocks won Yamashita the priviledge of challening Cho U for the Oza title. I am looking forwards to their matches.

Tomorrow, Feng Yun will be at the Middlebury, VT go club. It will be wonderful to see her in person. Who would have thought that one of the only two female 9p's in the world would come to Middlebury, of all places.

Monday, September 26, 2005

Yay for Self Atari!

It has been one of those weeks. Somehow I have managed to put myself in atari not one time, not two times, but three times!!! Pretty amazing.

First time was a brilliant sequence I had worked out. I had totally read out how it would utterly destroy his position. The only tiny oversight was a self atari somewhere on the way... So instead I ended up utterly destroying my own position... Sad.

Second time was in a game where I was behind anyway, and I made it even worse by playing a rather big self atari in early yose. At least it wasn't the game. I still resigned in disgust at my own play.

Third time was a funny game. His group seemed to be weak, so I decided to try to kill it, cleverly disguising my eye stealing moves as normal yose moves. And yet again, I totally missed an obvious self atari. This wasn't even one in a brilliant sequence of moves, it was a totally obvious and direct self atari... He took, and I was 30 points behind. Bad, bad, bad!

I still finished the game, it was only 30 points after all. I managed to steal some points here and there, and ended up winning by half a point! Pretty amazing. The ironic thing was that he played a dame as his last move, instead of the one-point move that was still on the board. That cost him the game. Oh, and in review I realized that that black group I was targeting wasn't even weak enough, so I should just have let it alone. Sigh.

I have been thinking about why I manage to play self atari so often, and I realize that it is purely a matter of focus. If I am focusing on my game, and paying attention, I almost never make stupid mistakes like that. I just make normal mistakes :-p But when I am chatting, and web surfing, and reading email, and dealing with kid interruptions, then I suddenly get hit by self atari's. I wonder whether there is a lesson to be learned from that. A lesson about actually focusing on my games, even if they are on line ones...

My current study still mainly considers of replaying / memorizing pro games and doing problems. And problems. And problems. And more problems. We studied the family of L groups (L, L+1, etc) at go club last week, so I am entering a bunch of L group problems to use with Uligo. I want to practice them over and over, so that some one could wake me up in the middle of the night, hand me an L group related problem, and I will sleepily and automatically know the right move. At the moment I know just enough to be able to mess them up nicely. Even more so after studying them.

Monday, September 19, 2005

Learning from the Masters

I have been replaying and memorizing some pro games, but I felt that I wasn't doing enough yet. Most of my pro games I have gotten from GoBase, this Go News Page and from GoGameWorld for commented games.

A few days ago, I suddenly realized that I have lots of paper sources with pro games too, which I have conveniently been ignoring. Mostly because it's so much easier to just sit and click instead of actually getting out my goban and my stones. I decided that this maybe wasn't the right attitude and that digging up those paper sources would not be a bad idea.

I looked at my go book shelf and first thing I found was Learning from the Masters: Kyu Level Commentaries on Professional Games Volume 2. This looked as good as any to start with, so I put my goban somewhere where baby couldn't reach it and started replaying the games, while reading the commentaries, and exploring variations.

Very different from just clicking. There seems to be a certain feel and flow to the stones, which I miss when I just point and click. I am kind of hoping that doing this on a real board will help me to internalize good play more easily, but even if it doesn't, there just is a lot of enjoyment to be found in this exercise. The touch of the stones, the sound of putting them down on the board.

I like the level of comments on the games, they have helped me seeing all kinds of things which I would not have noticed by myself. I think this is going to be very helpful. I managed to memorize the first 56 moves of this game without putting much effort in it, I am not going to work on memorizing the rest of the game, but will get new games to play through and memorize at least the first 50 moves.

Of course, i am also still doing problems, slowly working my way through my new Chinese books. I am now halfway volume 4 in this collection of tesuji problems which means they are not as easy anymore. Still very do-able though, I think I'll do fine with this intermediate level. We'll see what happens when I reach the volumes with the hard problems.

I finally managed to beat my husband with 6 handicap! For the longest time, I would give him 5H and I would easily win, or I would give him 6H and he would always win. But over the last few days, I have played him twice with 6H and won! He doesn't like losing, so we'll have to increase the handi to 7 now. My ultimate goal is to be able to let him win by 0.5 every single time I give him 9H. Then he doesn't have to complain about losing his games with me anymore. Let's just hope that he won't get as obsessed with go as I am and would start to work seriously on improving :-D

Friday, September 16, 2005

Chinese Go Books

I had visitors, so couldn't be on line as much. Luckily I just got a shipment of go books from China. Thus I could put a problem book open on my lap while pretending to be socializing :-) I have worked through the first two volumes of this problem collection, and am really good at recognizing 'B to play' and 'W to play' in Chinese now. I can do one of those books per day, but I am sure my problem solving speed will slow down in the next few volumes.

I also worked through the first volume of Lee Changho's Life and Death Collection which took me a lot more time. It will be a while before I have done all those volumes.

Made a start in 800 Quick Tesuji Problems but I can tell already that this is going to take quite some time too. Great problems though.

Can you tell I am very happy with my new Chinese books?

Some one asked about the Korean Problem Academy books, wondering how useful they are because of not having answer diagrams. I have found that the problems do take longer because of not knowing the answers for sure. But I think that that is a good think. It forces me to really read out the problem, as opposed to dropping a stone at a vital looking point, hoping for the best, and checking the answers. Now I read out most variations, and I also read out a lot of other moves, to prove to myself that none of them works. Sometimes I find a second move which seems to work, and I have to look more into both 'correct' moves, to figure out which is the real correct one. The lack of answers forces me to read deeper and more carefully, which in my opinion is a good thing. I would recommend those books to any one.

Just out of curiosity, I used joncol to look at how many games I have played on KGS so far. I am up to 544 games now on my NannyOgg account, of which I have lost more than half. I seem to have a much easier time winning as W, my winning perc as B is only 40 %. Makes sense of course, I just thought it was interesting. I have played 248 different opponents, which is quite amazing. Just think back 10 or 15 years, and it would have been almost impossible to play that many opponents in less than a year. I play 1.37 games per day, but that's only counting KGS, the number would be higher if I included all my KGS accts and my dragon and little golem accounts.

Monday, September 05, 2005

Little Golem

December last year, I dusted off my go board and played a few times. I thought I would really want to start playing more regularly again. Life kept getting in the way though, so I knew it wouldn't happen. I decided to check out the AGA web site, to see whether there was a club any where close by. No, there wasn't but lo and behold, there were go servers! Places where people were night and day, willing to play go. I had no idea that such a thing existed!

It took me a few weeks to get one of those go servers working with our firewall, and I was thrilled when we finally got it done. The one I managed to get working was KGS, so that's how I ended up primarily on there, although I do have an unused IGS account now too. Later, I found out that KGS most likely was a better fit for me anyway, so many people there willing to help weaker players and to review games. I had seen turn based servers mentioned, but I felt they wouldn't satisfy my immediate cravings for playing as much go as possible.

Fast forward a few weeks, when I played in my first real life tournament. I met another go player, who invited me to play on Dragon Go Server I checked it out, and suddenly I realized that this would enable me to play even more games, especially when I didn't have time to play a full game, I could always fire off a few moves on Dragon. I played for a while and found Dragon to be a perfect complement to KGS.

I had heard people talk about Little Golem but I had never checked it out myself. Till a go friend gently nudged me in the direction of that server, and I found another turn based server, but this one is based on tournaments. There are always tournaments going on, you just join and wait for the next one to start, usually within a day. So it is like dragon, but more competitive. I have been playing there for about a week now, and have been having a lot of fun. I have found that I shouldn't sign up for too many tournaments, I now have more than 50 simultaneous games going, although a bunch of those are fast 9x9 ones. I even *gasp* ended up joining in two small chess tournaments. Don't tell any one! I suck at chess anyway, but thought it would be fun to play a few games.

Today I finished my first Little Golem tournament. Came in second place out of four, with same number of points as first place, but he had played tougher opponents, so he won. Yes, I do like Little Golem!

Monday, August 29, 2005

The Monkey Jump

Remember back in the days when you first got hit by the monkey jump? The devastation it would wreak on your territory. When the only thing you could do was put down stones in a vain attempt to stop the damage, but you weren't very successful?

And then the sense of power you felt when some one showed you how to stop it properly? Not only did you now know how to deal with the monkey jump, but you would have it to hit other players with. I still remember how it was nice to know everything there was to know about the monkey jump. Life was good.

For a while, I did all the things right, according to what I had learned. Until one day, my opponent managed to wreak havoc anyway, because he was able to live in my territory, even after being cut off. That hurt! And slowly I started to realize that my standard reply for the monkey jump didn't always work. And even more slowly, I figured out that it had to do with which stones were in place and which weren't, and how he could push farther if certain stones were missing. Life wasn't as simple anymore.

A few weeks ago, we did a study session on monkey jumps at our go club. We studied the normal monkey jump, the small monkey jump, which I never even had contemplated using. Looked at which one to use under which circumstances. Looked at when one point jump might be better. How to follow up on those. I felt that I knew a bit more now, but not nearly enough.

I was thrilled when I found that a whole book had been written on the monkey jump. Perfect! Now I could learn even more about it and I would be enlightened again.

Last week, it arrived, and after making a few false starts in it,using it as bedtime reading, I finally got to sit down and really study it yesterday. Was amazed at the depth of coverage. Was confirmed in the belief that I know nothing. Now I still know nothing, but I am more aware of some of the things I know nothing about. At least I now know which replies to contemplate when replying to the monkey jump. I now know which variations to read out, and that sometimes even a diagonal play is better than a monkey jump. I read more in depth about the value of a monkey jump. Yes, the average is 9, but as always, it all depends.

Still have to do the problems in the book, which look like they are going to be harder than I thought a monkey jump problem could be. This is all so fascinating! I keep discovering new layers in go, layers I didn't even know the existence of. One thing which got reinforced to me when reading the book, is that it all comes down to reading out moves and variations, and getting better at that. Even although my reading has improved since I started seriously studying, it still is nowhere near the level where I want it to be. Heck, plainly it just sucks.

I guess on of my main study goals should be improved reading, which could be accomplished by doing a lot of problems. I had kind of slacked of on my daily Many Faces of Go problems, but back to doing 50 of those every day again. Doing lots of other problems too, some day this should pay off, right? I have reached new heights in my Many Faces of Go problems, I have hit problems up to level 142 over the last few days, where only a month ago, my average level was from 60 to 80. Maybe there is a tiny bit of hope for me.

Back to doing problems!

Monday, August 22, 2005

Agression!

Yes, aggression. I have never been a very passive player, but I seem to have gotten a bit too aggressive lately. Which has lead to some nice fighting, but also to quite a lot of lost games. It's hard to find the balance between aggression for profit and aggression just for fun. I am slowly starting to see it, but it looks like I only learn the hard way. Yes, I should cut whenever it's feasible and advantageous. But no, I shouldn't cut just for the sake of cutting. I should have a bigger plan and a follow up for my cut. If I don't, better not to cut, but to play something else. Something that is part of my bigger plan.

As I said, slowly learning this, but still having too many games where I get totally drawn into a local fight, losing track of the whole board situation. And if I would at least win the local fight, that would be something, but I often manage to lose the local fight AND the whole game. But on the other hand, I do have a lot of fun fighting!

Working on attacking for profit now, as opposed to attacking for fun. Seems contrary to my playing style, so I better change my style to reflect my new philosophy. Not promising it will work all at once, but at least I will be trying.

Last night played a nice game where the stones seemed to flow really well. Still a bunch of glitches, but less than normal. So maybe there is hope for me. Some days I think this is taking way too long, on the other hand, I am enjoying the playing and studying tremendously. Who cares is it's taking longer to get to shodan than I thought it would? At least I am slowly getting stronger, at least part of the time :-) Of course, I do realize that shodan is only going to be the start of the journey. So much to study, so little time!

Tuesday, August 09, 2005

Four Color Go

Last week at go, we played four color go. Yes, four people, one goban, four colors. And each of those people plays for themselves, no teaming up like in rengo. It is ok to temporarily team up to kill one player. Boy, did I find that out the hard way :-p



Everything you think will work, suddenly doesn't work anymore. You have to consider your stones to be in atari when they have three liberties left, because now it can be killed by your opponents. Playing thick and like a beginnner suddenly seems to work much better than making nice shape. And there is way more social stuff going on than even in rengo, because you can change which people you work together with to kill sutff.

I started out playing very aggressively and opportunistic, taking anything I could, playing atari wherever it seemed fun. Later, I switched to more territorial, but I had a nice number of captures by then. Everything went just fine till I forgot about the '3 liberties might be dead' rule and played not as solid as I should have... That was the end of that group.

Another interesting development is that even if a group dies, nobody wants to play to take away the second to last liberty, because then the person who goes after you gets all those stones to capture. So you end up with a lot of giant seki's on the board.

It was a fun experiment, we might do this once a year or so. The weakest player ended up with the most points, our dan player ended up with the least. Yes, interesting game.

Wednesday, August 03, 2005

Handicap Go

After playing in the Boston tournament, I have started thinking more about handicap go. Things really are different when there are a bunch of black stones on the board already. I have found that there are quite a few books on handicap which look at it from the view point of the weaker player. But there aren't many resources for the White player. It seems that you are supposed to know what you are doing when you are white. Which isn't always true for me yet. The one which seems to go into white's mind most is 'How to Play Handicap Go' by Yuan Zhou. It's a very good book, and has gotten me interested in his other book, but it is out of print at the moment.

I have decided that I need to practice giving handicap, so I have quite a lot of dragon games going where I give handicap. Some are going well, some are not. There definitely still is a lot of room for improvement! I also have been giving handicaps to stronger players, both to see how they use their handicap stones and to practice giving handicap against some one who actually knows what he is doing.

Playing handicap as black seems easier, although it's amazing how I can get nine stones and still be pushed around by the stronger player. I played my first 9H game with my teacher Sendol where he let me win by 1.5. Yes, let me win. He clearly was playing this as a teaching game, trying to keep the margin small. He set up tons of testing situations, some of which I passed, but most of them I didn't even notice till he pointed them out in review. You know, where he showed out for almost all of his groups 'See, this is how you could have killed it'... It was a fun game. And shows me yet again how much I still have to learn. At the end of the game he remarked 'I didn't have a chance'. Gotta love his sense of humor :-p

At our go club we now have an official handicap table, which gets adjusted after three wins. Now I just need to work on getting down the handicap I get. My highest is still 9H against our dan player. My sole goal in life is to decrease that to 8... And then to 7, and so on. Last week we played our first 'official' handicap game, which I won by 22. Only two more wins :) I find that I play better in real life than at the server, I am sure it's all about focus.

Our club's 5k used to give me 7H for the longest time when I just got back into go. Now I am down to 2H against him, and I think I might be able to play him even soon. Last week he beat me at 2H, but that was purely one of those stupid mistakes on my part, I felt good about the rest of the game. You know, where you look at something and think that something must be possible there and should you defend? and then kind of forget about it... That mistake cost me about 30 points and I lost by 25 or so.

The Iwamoto tournament is over. I played one game a week for eight weeks in a row. I won 5, lost 3, and ended up as #21 out of 81 players in my division. An ok result. It was fun to participate, I will enter it again next year. In a higher division though, I would hope.

The ratings of the Boston tournament have been updated on the AGA web site and I am 9k AGA now. So I guess I officially have made it into SDK territory. At least for the AGA. Now I need to get there at KGS, where the ratings are stronger.